In this minigame, your client is trying to convince their spouse that they are both ready to leave the town together. Screenshots above were taken by DelphiStorm It kinda ruins the game if you do either of these, but to each their own. If you want to be extra EXTRA cheaty, you could also take a screenshot of the vows and use that for reference. If you want to be extra cheaty, you can also write down the position of the vows on a piece of paper. Just keep repeating the order to yourself as you play this minigame and try not to forget it. I find that it is easiest to remember the order of these 6 vows by repeating a brief description of these vows in order, from left to right, top to bottom. So, as long as you can remember the position of the 'X's and the order of the 6 remaining vows, you should be able to recall the position of all of the vows. So, as long as you know where these 'X's are, you just need to remember the order of the other 6 vows. If you are playing on Medium or Hard difficulty, note that you will never be asked to recall the position of any of the 'X's. One of these is the correct vow and the other is incorrect. When you cheat, two of the vows are highlighted in yellow. This game allows you to cheat before making a decision. As you can see, the screenshot above was taken on Medium difficulty. On Hard difficulty, two 'X's are added instead. On Medium difficulty, an 'X' is added along with the 6 vows to increase the difficulty. On Easy difficulty, there are six scraps of paper with 6 different vows (one of these vows will be unused). For every incorrect decision, you get an orange segment on the Wheel of Destiny. For every correct decision, you get a green segment on the Wheel of Destiny. Each time you make a selection, the vow is turned over. You then have to select five vows given by your client in a specific order. You have ten seconds to memorise the vows before the scraps of paper are turned over. The vows are images drawn on scraps of paper. In this minigame, your client has jumbled up their wedding vows. If anybody is aware of a way to determine this, please let me know in the comments so that I can credit you! I'm currently not aware of a way of determining the tradition of a client from the KittyFeed, if there even is a way. You might find it useful to regularly check the KittyFeed for new residents and make notes of these traits as you discover them. Of course, spicy clients prefer spicy activities over romantic activities in a similar fashion. They will still enjoy spicy activities, but will state that they would prefer something more romantic. watching romantic movies) with their partner. Romantic clients prefer doing romantic activities (e.g.If the frowny face is red, they are extrovert. If a client complains about not spending enough time without friends and shows an orange frowny face, they are introvert. Introvert clients have a less severe reaction about not spending time with friends than an extrovert.Methodical clients will feel good about doing chores and will not feel good about skipping chores. Carefree clients will complain about doing chores and will feel good about skipping chores.Of course, the opposite is true for relaxed types. They may occasionally do 'lazy' activities such as slobbing on the sofa, but will complain about doing so. doing star jumps) and will enjoy doing so. Active clients will regularly do exercises outside of their interests (e.g.Other undiscovered personality traits can be deduced via the KittyFeed. jackarificTT's guide details what these fixed personality traits are for each type. not created by another player), two of the personality traits will be fixed based upon this type. If the partner's type is known and the partner was generated by the game (i.e. It is possible to deduce undiscovered personality traits before the proposal, but you need to remember these or write them down before starting the proposal. Discovered traits are traits that were discovered by the Love Eggs machine or by exporting clients from Matchmaker. Any of the partner's traits that have been discovered will be automatically given to you during this pseudo-minigame, so you don't need to remember these. Not a minigame per-se, but I've decided to include this since I've included the other level-up minigames. Selecting incorrectly adds an orange segment to the 'Wheel of Destiny'. Selecting correctly adds a green segment to the 'Wheel of Destiny'. Whilst your client is proposing to their partner, you are required to select choices that match the partner's personality traits. This minigame is required for a couple's first level-up.
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